About This Game After awakening from her coffin, Arra recalls little but the last words spoken by her father, “Destroy the Amber Throne.” Looking into the sky, she finds what was once his magnificent castle is now floating in the sky, far above the world below. Arra must find a way to reach the castle before others catch wind of it, lest the powerful Amber Throne fall into the wrong hands. Amber Throne is a traditional JRPG-styled game that focuses on turn-based battling and some light exploration. The game features a large cast of unique monsters that change stances depending on actions taken during combat, and a party with mostly mixed hybrid roles to deal with them. Learning monster behavior and how your skills affect them is essential to reaching victory. Fully painted world with diverse settings and unique characters. Many monsters with multiple stances and behaviors to master. Five party members each with their own skills and advantages. Crafting for the game's best equipment and items. 12-15 hour-long story with optional content and exploration.The game is a bit more atmospheric and ambient than most JRPG-styled games, with emphasis on theme and mood, hopefully making it feel a bit different to experience!ControlsShift to RunArrow Keys to MoveZ / Enter to ConfirmX / Esc For Main Menu Or CancelF5 For FullscreenD+hold For Skipping Dialogue 1075eedd30 Title: The Amber ThroneGenre: Adventure, Casual, Indie, RPGDeveloper:Joshua MissilePublisher:Joshua MissileRelease Date: 6 Jul, 2015 The Amber Throne Free Download [Keygen] I have not written many reviews, primarily because I think players need to decide their own aesthetic. That being said, this game did not meet my needs as a player. I have played many JRPG-type games, from the SEGA Genisis and the Super Nintendo. The Amber Throne has a derivative quality to it on par with the Eragon book series. If you have played Chrono Trigger, any of the Final Fantasy Saga (especially 7), Secret of Mana, and even Dragon Age then you have already played The Amber Throne. What-is-more, you have already played better versions of The Amber Throne.. We've seen games like this before; not particularly this genre or style, but games that scream greatness when you play them, but fail to realize it because of one simple aspect that is crucial to the experience. I'm not disappointed but I agonize when I think about what The Amber Throne could've been if this little detail hadn't been overlooked...However, I'll tell you this - The Amber Throne is a remarkable achievement for a 2d JRPG made in RPG Maker. It's beautifully realized in its aesthetic and its identity, bringing us possibly one of the most visually fleshed out worlds ever in RPG history. There's been a lot of thought put into its characters and setting, and that has to be applauded. It also manages to shake the combat experience up too by introducing a simple, but tactical combat system based on stances and weaknesses not found in other turn-based RPGs. Nevertheless, its single biggest flaw is a very critical one, and that flaw grips at my heart strongly, as it is an absolute shame that it exists. Clearly the person who wrote this story put a lot of care in the characters and the lore of this world. You can catch glimpses of the detail in some of the text when it is presented alongside the beautiful artwork but, you're always left guessing at what the text means, as it constantly contradicts itself with its usage of superficial metaphors that imply information more than communicate it. It seems like the writer is trying too hard to prove to the player that it can use interesting vocabulary and, in turn, loses all credibility and cohesion. This is also accompanied by a lot of grammatical errors and mismatched sentences. Characters often state their beliefs and then say something right after that cancels them out. One big case of this is the Sehr Emperor, whose motives are still a mystery to me exactly because of this problem - One second he says his ambition is what drove him to try and take the Amber Throne, making it clear that it was his decision and the next, he talks about how the Throne is an ignoble thing and that he regrets that the thing exists. He then proceeds to continue his chase after the Throne without any hint of the regret he just mentioned. These types of moments leave the player confused. I can hint at what the writer wanted to convey, but as I read the text over and over again, I realize that there's not point to re-reading a badly edited story. It's clear to me that whoever wrote this has a very limited understanding of the English language.The real shame is that there is actually an amazing story here with dynamic characters that shine through their different personalities and motivations. It's painful to watch it become a convoluted mess exactly because of that.The game is definitely still worth the buy and I recommend it. Just be aware that, even though the story's infrastucture is incredibly well done as well as its lore, the way it's relayed to you is below average, at best.. I've been playing this game for only a short while and I already feel it's been worth it.I feel I am exploring a painted world brought to life by an artists vision. Succesful effort has been made to evolve the combat system and it doesn't feel grindy. The best game I have seen to use the RPGmaker Engine.More details as I progress perhaps. So far I'm really enjoying this game. The music is relaxing, the combat is in depth and smooth, the artwork is fantastic, and the story is engaging. This game seriously has some high production value! This is definitely one to pick up!- Crankage Games (Developer of Comedy RPG - Metal as PHU K). The Amber throne takes place in a mostly drying desert land. The Red kingdom, the kingdom of the humans seek the titular throne. They are not alone in this pursuit, the Sehr empire made up of lizard people is also in the running. The last one in this contest is our playable character Arra the daughter of the last knowamber god , tasked by her father to destroy the throne.The game’s theme centers on the weakness of the heart, to always seek the most easy and comfortable even to the point that it will hurt ourselves. This is showcased in the use of racism, over obsession of a pursuit or in holding on to stagnant views or ideas. As such the game has a somber or melancholy tone to it.As for the members of your party, other than talking about the plot points, do not have an active role in game. In some cases they are interchangeable as they repeat the dialogue.. That was disappointing since you don’t see much of them other than that. The supporting characters are mostly there for the sake of plot progression and in some cases world building. The minor characters, other than a few eccentric shop keeps are not much to behold. All of the game’s antagonists in one form or a another embodies the theme of the game than any other character in the game.Despite the main cast not being at the forefront, the interesting setting and the story and ideas that take place in it make up for that. In turns of looks, there is not much to say and that is said in a good way. What you see in the steam screenshots is what you get in the entire game: hand drawn beauty.The amount of detail especially in the non-in game cutscenes just takes your breath away.The character animation might have anywhere from one to five frames of animation, which give them a point and click charm. Environmental animation are seen a handful of times, otherwise the game is just a beautiful painted picture. Only down side to the amination is during battle, the party members do have animation for all their actions during battle but, foes will only get stance changes with a few bosses getting non-in game cutscenes for their attacks. It should be noted this reviewer is not a student of animation so take what is said here with a grain of salt.Due to only having a few rpgmaker games under my belt I can’t say for sure what sound is only to this game and what is shared along with all rpgmaker games. In this reviewer’s time in the game, the sounds did not break the immersion.When you start up the game, the gorgeous art greets you with a non-in game cutscenes. Along with that is the equally wonderful music. This is the type of music that is heard more often in good standard jrpgs. Along with the visuals, this haunted melody invites you to open and relax your heart for an experience that won’t be forgotten anytime soon. Jasmine Cooper is a gem of a composer; let us hope we will hear more from them in the future. Goldwood Forest and Goldwood Forest Engaged are great highlights.It is fair to say the game’s presentation being one of it’s strongest parts.The game was made with the keyboard control in mind and since the title screen has a button to show what the controls are for the keyboard, this part of the review shall put more time to talking about controls for the use of a controller, particularly for the 360 controller since this was use in the review. The B button is used for menu and cancelling, the X button is to confirm an action or to pick and talk to someone/interact, for the last button the A button just has to be hold down to run and finally the upper right control stick is to move. There is no way to change the output. It should be advised to put the controller in the the PC before starting up the game. While it is possible to use the keyboard in the middle of the game with a controller in, the other way is not while the game is running.The world map is small and will get even smaller if a certain side quest is done. However the game will use this to it’s advantage by occasionally changing the map. Other than something that is between the player and the next plot point, the world map holds small places for side quests, world building and some items.Towns while visually distinct just hold the usual set of items, weapons, armors and inns. Sometimes they have items and other kinds of shops you can find there, but that is about it. While you can talk to the people in the towns and there are some you can give items to, the only place that can be entered are for plot and the above mentioned standard buying stuff.Dungeons are just a chance to take in more of the art with just more battles. The most that happens was to go one way or the other to fight a mini boss to progress. The last dungeon being the one to be somewhat different. Battles, like many things in the game, felt like they are just there to serve the art and the story. It may not be as simple as press A to win, but the player can be left with wanting more. Here is how the battles work. There are six types of attack: slash, pierce,blunt, blast and the only two elements, fire and lightning. Some party members have the exclusive ownership of ether fire or lightning. Party members also have an attack type as a default attack.They can get other attack types in the form of skill which can be unlock by leveling up and getting skill points. You damage your foes with their weaknesses in two ways, standard and stance. Standard is well standard weakness the enemy have in general while stance damage will happen when a target is in a certain stance. Upon doing so will result in the opponent changing to a stance that will do more damage to the party, but will leave them in a more vulnerable state. This may not always occur and other types of non-weaknesses attacks may be needed in order to get that stance change. In battle the turn order can be seen. The most utility this seem to have is trying to figure out when one of the three party members would attack.Over the course of two playthroughs, it was possible to get by using powerful non-weakness attacks. The above mentioned battle system, gives this game another thing to stand out from other rpgs, just not enough to call it one of the game’s strengths. Other games such as Skybore or Chrono Trigger can give players a better time with their battles.Some last minute nit picks and things that could not fit anywhere else: keeping your party's equipment up to date was little pace slowing in an otherwise good paced game. This was very apparent near the end game. Crafting while nice to have as a option, could not as used as much as I like due to the scarcity of needed items to use. While there was nothing that made it to the point of exploit or sequence break there were times I could go to parts of places that should not be possible and sometimes Arra can move a bit before a game cutscene can kick in. There were two major bugs that put the game to a standstill. One occured at the end of sunken city. After the boss battle and the cutscene that follow when I open the menu the screen behind it want black and stayed that way after the menu close. This happen two times in both playthroughs. The second one happen in the middle of a boss battle that takes place before heading to the final dungeon. During that battle the game crashed. The more minor bugs was when I tried to go to the title screen the game just crashed.This did not happen all the time but, it happen often enough that I stop counting after the eighth time.There are some nooks and crannies that are yet to be uncovered so if you are looking for a heartfelt experience rather than a challenge to overcome with a interesting story that takes place in a thought out world then this game is a good game to get.. Simple yet lovely game. Great story, although playing more than 2 hours at once makes you feel it's little repetitive.. Amber Throne is a turn based RPG in the style of classic rpgs such as Final Fantasy and Dragon Quest, but without the inconveniences that the older titles were plagued with.The plot revolves around a mute girl who has a single desire, to destroy the titular amber throne, an artifact of great power which can grant the wishes of those who use it. Throughout the game we see the effects of the amber throne on the various races, whether they have had a chance to use it or not. It paints the throne as both good and evil in equal measures, though ultimately, it becomes clearer and clearer as the game progresses that the throne is more than what everyone assumes it is. Along the way you'll meet a colourful cast of characters, each one having varying stakes in the story. Some feel like the Vaan and Penelo of the story, having little reason to go to these insane lengths with a girl who can't even speak. But overall, the entire party fits well. The biggest thing the game has going for it plot wise, is the metaphors it presents throughout the game, I'd list an example, but I don't want to spoil anything. But suffice to say we get to see each nations wish twisted against them in some form or another, and the execution is beautiful for an indie title.The combat is as traditional as it gets, turn based with menus. Its alot more streamlined than the classics though, instead of having everyone be able to equip all kinds of items and magic, each character has a list of skills they can unlock as they level up. With a set amount of these abilities being equippable to that party member at any given time, forcing you to pick and choose what way you want to specialize that character, but giving you the option to swap abilities out of combat whenever you like. You can have three of the roster of five characters you'll eventually have by the end of the game on the field at any one time, and can't swap them out mid battle. Each combination of characters works in different ways, since you could have all of the debuffers in one group, or the tank, glass cannon and taunting tank in another, and both will work. My personal favourite combo was tank, glass cannon and spellcaster/healer, but that didn't mean I didn't experiment and have fun while doing so. Combat itself is very fast, normally lasting between two or five rounds in random encounters, to about ten maximum for boss battles usually, with the animations for attacks being swift and visually impactful. What little grinding that you might want to do is made painless because of this.Visually speaking, the game is a mixed bag. Its all hand drawn, but not to an insane, breathtaking quality, at least not all the time. During combat, the art really stands out, both with your characters, and the enemy sprites. The cutscenes shift in quality, but for the most part they look very nice as well, using a slide show format with the text underneath, giving it a slight storybook feel. The overworld map and overworld sprites for everything are pretty simple, but they aren't bad by any means, nor are they good, they do their job and don't look out of place. Though, it is a bit annoying that the quality shifts so much throughout the game, with one part in particular with the final boss really looking like smudges across the screen. The music of this game is very simple, no grand scores or epic pieces. To the end the tunes pick up the pace figuratively speaking and get much better, but for the most part the music does its job and it does it fairly well.Overall I love this game, its everything I could possibly want from a classic inspired RPG, with some added depth. It isn't an RPG in the sense of dialog options or massive impactful choices, but in terms of combat and character developement. The story is what you'd expect from a classic RPG, but with alot more connectivity and substance. You aren't going from one place to another, doing things to get four crystals of the elements, or stop the evil emperor, or save the princess. You have a goal, and everything you do revolves around it, every boss you fight is directly tied to the main plot. Everything, revolves around the Amber Throne. The best comparison I can think of is Chrono Trigger, minus the time travel. While not as perfect as CT, Amber Throne manages to really be a retro rpg, and something much more at the same time. I would recommend it to anyone who is a fan of classic Final Fantasy style games, or titles similar to them.. The hand painted artwork used in the backgrounds and cutscenes was beautiful and a nice change from other RPGs.Gameplay was okay. Pretty typical turn-based JRPG. Liked that there weren't the traditional MP/Mana points to deal with. Some battles (especially the more difficult ones) definitely require some amount of strategy. You will encounter some boss battles that may take a couple tries. Pacing for character ability growth was pretty okay except for when you got a new party member. It would take a lot of grinding to try and bring them up to speed with the rest of the party/enemy difficulty.Story was interesting. Provided some mystery throughout the game. That being said, I left the game feeling a little confused about a couple of things. Possible that I just missed some key points in the game's lore during some of the exposition. Found myself un-engaged from the story at times, though again that may have just been because I missed some of the story nuance.If you want a 15-20 hour JRPG with beautiful artwork and pretty typical gameplay, then this would be a good option.
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